Tag Archives: Programming

Detecting 86/87 GIME and NTSC/PAL

Cloud Kingdoms needs to use very precise timing to know when to switch from graphics mode to text mode for the score area at the bottom of the screen.  If the timing is off by even a little bit, flickering … Continue reading

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Paganitzu PCX Library Files – Part 1

According to https://moddingwiki.shikadi.net/wiki/Paganitzu, Paganitzu has three data files that are “PCX Library” files.  That same site has good information about the format of these PCX Library files (https://moddingwiki.shikadi.net/wiki/PCX_Library). Use this link to see all the posts in this “Reverse Engineering … Continue reading

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Paganitzu Font Data

It’s been a bit since I posted last.  Unfortunately, that seems to be normal for me.  I’ve made quite a bit of progress since last time.  I’ve figured out all the data files, written programs in C# for Windows that … Continue reading

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XAML Tags and .NET Types

One concept I had to get my brain wrapped around when learning WPF was the tight relationship XAML tags and .NET types had.  I’ve done a lot of desktop development in the past (GDI/GDI32, User32, WinForms …), but I’ve done … Continue reading

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