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Detecting 86/87 GIME and NTSC/PAL
Cloud Kingdoms needs to use very precise timing to know when to switch from graphics mode to text mode for the score area at the bottom of the screen. If the timing is off by even a little bit, flickering … Continue reading
Posted in Uncategorized
Tagged coco-3, gaming, Programming, retro-computers, trs-80, video-games
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Paganitzu PCX Library Files – Part 1
According to https://moddingwiki.shikadi.net/wiki/Paganitzu, Paganitzu has three data files that are “PCX Library” files. That same site has good information about the format of these PCX Library files (https://moddingwiki.shikadi.net/wiki/PCX_Library). Use this link to see all the posts in this “Reverse Engineering … Continue reading
Posted in Programming, Reverse Engineering, Technology
Tagged DOS, Game, Paganitzu, PCX, Programming, Reverse engineering
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Paganitzu Font Data
It’s been a bit since I posted last. Unfortunately, that seems to be normal for me. I’ve made quite a bit of progress since last time. I’ve figured out all the data files, written programs in C# for Windows that … Continue reading
Posted in Programming, Reverse Engineering, Technology
Tagged DOS, Fonts, Game, Paganitzu, Programming, Reverse engineering
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XAML Tags and .NET Types
One concept I had to get my brain wrapped around when learning WPF was the tight relationship XAML tags and .NET types had. I’ve done a lot of desktop development in the past (GDI/GDI32, User32, WinForms …), but I’ve done … Continue reading