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Paganitzu PCX Library Files – Part 2
In Part 1, we saw that each “file” stored inside the PCX Library file started with an 84-byte header. In this post we’ll look at the files stored inside the Paganitzu data file PAGA1.004 and see what they are. Here’s the format … Continue reading
Paganitzu PCX Library Files – Part 1
According to https://moddingwiki.shikadi.net/wiki/Paganitzu, Paganitzu has three data files that are “PCX Library” files. That same site has good information about the format of these PCX Library files (https://moddingwiki.shikadi.net/wiki/PCX_Library). Use this link to see all the posts in this “Reverse Engineering … Continue reading
Posted in Programming, Reverse Engineering, Technology
Tagged DOS, Game, Paganitzu, PCX, Programming, Reverse engineering
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Paganitzu Font Data
It’s been a bit since I posted last. Unfortunately, that seems to be normal for me. I’ve made quite a bit of progress since last time. I’ve figured out all the data files, written programs in C# for Windows that … Continue reading
Posted in Programming, Reverse Engineering, Technology
Tagged DOS, Fonts, Game, Paganitzu, Programming, Reverse engineering
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Reverse Engineering Paganitzu
One of my most enjoyable hobbies is reverse engineering old 1980s/90s DOS games. This is very akin to an archeologist learning everything they can about a culture by examining dug up buildings, bones, artifacts, etc. The original source code for … Continue reading
Posted in Programming, Technology
Tagged DOS, Game, Paganitzu, PCX, Reverse engineering
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